Fires an event if the CheckState of an item has changed.
| C# | Visual Basic | Visual C++ |
protected internal void OnCheckStateChanged( ShellTreeNode node, CheckState oldCheckState )
Protected Friend Sub OnCheckStateChanged ( _ node As ShellTreeNode, _ oldCheckState As CheckState _ )
protected public: void OnCheckStateChanged( ShellTreeNode^ node, CheckState oldCheckState )
- node (ShellTreeNode)
- The item (ShellTreeNode), where the CheckState changed.
- oldCheckState (CheckState)
- Contains the CheckState, which the item had before it was changed.